Heya! I’m Gabrielle, Flume’s Digital Designer of 2 and a half years as of now!
From a young age I always had an affinity with art, with fond memories drawing comics and scrapbooking as a child. This carried on to my high school years where I specialised in Graphic Design, and as I became more fascinated by the technological advancements at the time – I found myself taking a university course in Digital Design.
After graduating with the degree, my interest in video games led me to work within the industry as a contractor for 2 years. During this time I became a jack of all trades, with skills in video editing, 3D modelling, 2D animation and UI Design being put to use within a multitude of projects.
Alas, making your hobby a job does not always end so well and overtime my passion dwindled, but in those two years dabbling in the different skills within the industry I learnt more about the path I’d like to take my career in and one thing stood out. With a few small projects of UI work under my belt – I gave it a shot and applied to Flume (then Hatch) as a UI Designer.
Combining my affinity for designs and my technological interest has been an absolute blessing of an opportunity, and the 2 years spent working at Flume – learning as a beginner and growing into my role as an intermediate has been quite the journey. One important take away from me is that design is the very basis of action – likewise, a person can’t get to their destination without signs!
“My Hobby is having hobbies”
Aside from doing creative work - I tend to dabble into different hobbies and get deep into them, whether it’s playing violin, ice-skating, collecting playing cards, tasting teas, astronomy, playing video games or building scale models – somehow I enjoy exploring different kinds of activities.
While I’m still learning more about the industry as I step into the UX Design role, I look forward to what’s ahead, and though I’m not seasoned enough to give a nice thought-provoking closing, I leave you with my favourite quote that has helped me throughout my design career-
“All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, it’s just not that good. It’s trying to be good, it has potential, but it’s not. But your taste, the thing that got you into the game, is still killer. And your taste is why your work disappoints you ... It is only by going through a volume of work that you will close that gap, and your work will be as good as your ambitions. And I took longer to figure out how to do this than anyone I’ve ever met. It’s gonna take a while. It’s normal to take a while. You’ve just gotta fight your way through.”